öMER nEBİL yAVEROĞLU

Papers read in Advanced Graphics and User Interfaces Course

In this page, you can find the papers that I have studied in Ceng538 - Advanced Graphics and User Interfaces course.

  1. Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail (pdf)
    Authors: Bent Dalgaard Larsen, Niels Jørgen Christensen
    Publication : Journal of WSCG, Vol.11, No.1, ISSN 1213-6972 WSCG'2003
  2. Real-Time Generation of Continuous Levels of Detail for Height Fields (pdf)
    Authors: Stefan Röttger,Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel
    Publication: Graphische Datenverarbeitung (IMMD9)
  3. Rendering Massive Terrains using Chucked Level of Detail Control (pdf)
    Authors: Thatcher Ulrich
    Publication: Oddworld Inhabitants , 2002
  4. QSplat: A Multiresolution Point Rendering System for Large Meshes (pdf)
    Authors: Szymon Rusinkiewicz , Marc Levoy
    Publication: SIGGRAPH 2000
  5. Efficient and Accurate Rendering of Vector Data on Virtual Landscapes (pdf)
    Authors: Martin Schneider, Reinhard Klein
    Publication: Science Press, Plzen, Czech Republic
  6. Fast Terrain Rendering Using Geometrical MipMapping (pdf)
    Authors: Willem H. de Boer
    Publication: E-mersion Project, October 2000