Papers read in Advanced Graphics and User Interfaces Course
In this page, you can find the papers that I have studied in Ceng538 - Advanced Graphics and User Interfaces course.
- Real-time Terrain Rendering using Smooth Hardware
Optimized Level of Detail (pdf)
Authors: Bent Dalgaard Larsen, Niels Jørgen Christensen
Publication : Journal of WSCG, Vol.11, No.1, ISSN 1213-6972 WSCG'2003 - Real-Time Generation of Continuous Levels of Detail
for Height Fields (pdf)
Authors: Stefan Röttger,Wolfgang Heidrich, Philipp Slusallek, Hans-Peter Seidel
Publication: Graphische Datenverarbeitung (IMMD9) - Rendering Massive Terrains using Chucked Level of
Detail Control (pdf)
Authors: Thatcher Ulrich
Publication: Oddworld Inhabitants , 2002 - QSplat: A Multiresolution Point Rendering System for
Large Meshes (pdf)
Authors: Szymon Rusinkiewicz , Marc Levoy
Publication: SIGGRAPH 2000 - Efficient and Accurate Rendering of Vector Data on
Virtual Landscapes (pdf)
Authors: Martin Schneider, Reinhard Klein
Publication: Science Press, Plzen, Czech Republic - Fast Terrain Rendering Using Geometrical MipMapping (pdf)
Authors: Willem H. de Boer
Publication: E-mersion Project, October 2000